Info on Blitz Max SDK
BlitzMax Forums/BlitzMax Programming/Info on Blitz Max SDK
| ||
Hey I've been programming in BlitzMax for 1 year and a day today, but just registered, and got into Max GUI. I was a member of the old www.christiancoders.com which is now talk.Christiandevolopers.com. To get on with it, I'm considering how easy it would be to interface with a C++ Project programming in BlitzMax. In order to Sync BlitzMax with C++ does the project have to be natively BlitzMax with C++ being filled in, or can it be C++ with BlitzMax filled in. Are there any tutorials or help on this topic? |
| ||
The documentation has information on wrapping C++ with BlitzMax. You could also look at other projects like the Irrlicht wrapper to see how they are interfacing a C++ engine with BMax. |
| ||
Funny the whole thread disappeared. I answered it already to him explaining that there is no BM SDK, only BM, a full language that can use C++ within its code but that can not be used as an SDK within C++ like the Blitz3D SDK can (while Blitz3D can not as well as it is a full language) |