Compile Error Question

BlitzMax Forums/BlitzMax Programming/Compile Error Question

Will(Posted 2007) [#1]
Compile Error
Unable to open file '.bmx/Character.bmx.debug.macos.x86.i'

Same problem in debug as in release
I've tried turning quick build on and off, and deleting the .bmx directory.

Any idea what's going on?


Will(Posted 2007) [#2]
Ok - the issue is you can't import in a loop.


Dreamora(Posted 2007) [#3]
This is no issue.
Import does not include sources it links against precompiled code.

BM anyway does not support the sluggish way of handling includes that Blitz3D did.

This means you can not include somewhere inbetween.
You normally do it at the top and put distinct functionality into different files, not "blocks that you want to share"