TCP sockets in the works.
BlitzMax Forums/BlitzMax Programming/TCP sockets in the works.
| ||
Hi Guys *EDIT maybe the title of this thread should have read NNTP in the works :P well to late now Ive been working on a cross platform TCP module based on NNTP, ie.. 'Network News Transfer Protocol' this is coming along well but ive still much to add. now the question! currently to talk to a newsgroup server i create a type. Local client:TClient = New TClient now to connect to the newsgroup a simple call to the method connect_newsgroup(). client.connect_newsgroup("news.yournews.com") NNTP commands are sent to the server using a client.command() method. this client side is working ie.. its possable to talk with the NNTP server and recive reply from it, to make my code into a blitz server would just require a little extra coding. now what would you consider correct practice for a fast and easy to use game network? and most importantly would you pay for one? kev |
| ||
client.connect_newsgroup("news.yournews.com") Looks like your connecting to a newsserver there, not a newsgroup ? |
| ||
xlsior, yes my mistake. kev |