how to find your game artist

BlitzMax Forums/BlitzMax Programming/how to find your game artist

hub(Posted 2007) [#1]
I know that'is the wrong forum, but i'm thinking that this post will be more reading here !

my project is now enougth advanced to work on the graphics. I can produce programmer graphics but not amazing gfx !!!

It's a freeware, i'm an hobbist programmer. So it's difficult to have an huge money budget for the gfx man !

for my 2d vertical space shooter, I need this to start with this
- a tileset (the game can display on three layer. You can use five 512x512 png file for tileset into an level)
- some animated enemies ships.
- an fantastic animated multi part bigboss
- i prefer 2d pixel art.

The game is in debug phase :
- i have an editor to produce an level without any code line ! (tile position, enemies trajectories, level parameters and more...).
- i've already an optimized game version. it works well. I continue to kill the bugs.

See my site on my sig for more info and screenshoots.

So...
1) where and how to find an hobbist graphist ?
2) what's reasonable budget to produce the mentionned gfx ?
3) please veteran blitz programmers, post here your experience here on the way to find your artist !

Many thanks for your help.


tonyg(Posted 2007) [#2]
Check the Gamedev.net help wanted forums. Use the Inet Development Team forums.
I've never seen somebody post a price for a set of graphics. I have seen replies from artists which ask for sizes, number of tiles, number of frames of animation, number of 'redos' if you change your spec slightly, style of graphics, copyright etc etc. You could do a search at GameDev to see what other questions are normally asked.


Matty(Posted 2007) [#3]
conceptart.org is where I got some of mine.


MGE(Posted 2007) [#4]
"It's a freeware" Really? From what I've seen of your game, I'm sure there's some users who would pay for it. Granted maybe not 19.95, but surely a good shooter would be worth $9.95? I say package it up and market it. Also, why not get an artist on board and give them 50% of the income? You might attract a better artist that way?


hub(Posted 2007) [#5]
mge, if prefer not sell this first project, i'm an hobbist programmer, not a pro. i don't want lauch me into a market spiral. No time to support really a commercial software. For me this project is only an dream, fun to develop, and hope in the future fun to play. I can produce the code, i've the music, now i need some nice graphics to continue my dream ! i just want finish and enjoy it !


H&K(Posted 2007) [#6]
I dont think youll find it that hard. AS TonyG and Matty said there are places to find artist.
But the most important thing here is that you have a (Is it proffesional for an indie game?), web page, with a demo.

From what I can see, the thing artists hate more than anything are programmers who are really programing for their next game. An artist, by nesesaty has to colaberate; and it doesnt matter how good the art is, if the programmer doesnt finish, or starts a new project. (Because its all objects, and its no hasstle), this make artists ... peeved.

So do as Tony said, state as near as possible exactly what you want, and post on those boards, with a link to you web.
And dont take the first to reply, Ask for dementrations. You afterall have provided a demo.


Amon(Posted 2007) [#7]
Check out http://www.pixeljoint.com

Lots of Professional pixel artists there. I would say some of the best in the industry post there.

There are some who will work on the cheap, or who will want a deposit. Others charge industry prices whether it be per hour or whole job priced.


hub(Posted 2007) [#8]
i'm starting write a text about what i want. That's true that i've somes ideas on this, but not the potential to produce it. In fact it's difficult for me to make the code and the gfx...


ford escort(Posted 2007) [#9]
i'm not what we can call a professional pixel artist but played a bit with my old sprite editor this afternoon.




if you're interested you can mail me (in french or not) we'll talk about you're needs to see if i can help you with you're project (may depend on what you need, the time i have ... )


hub(Posted 2007) [#10]
Many thanks ford escort for your gfx. It's not exactly what i want as gfx style.

i begin write a text to explain to an artist my project : English is not soo easy to me. First attemps, sure, there are mistakes and gramatical errors ! Please copy the text inside notepad to read it.



i'm tired. Must re-read it tomorrow. It's time for me to go to bed ! Bye !


Dabz(Posted 2007) [#11]

In fact it's difficult for me to make the code and the gfx...



Thats probably the same for a lot of people here... Best advice I can give you is get a decent drawing package and learn.

I was crap at images, now though, after a helping hand from a few online buddies (More notably, Qube, Weetbix & JamesM), I've managed to start clagging things together pretty confidently... I've even start on the graphics for my next game.

If I can pick it up, an ape can! :)

Good luck on your project! ;)

Dabz


iprice(Posted 2007) [#12]
@Dabz: what drawing package do you use (don't tell me you're using Photoshop...)?


Dabz(Posted 2007) [#13]
Yep, CS2! :)

Do you recommend something else?

Price wise, that is enough for me... So if you can recommend something around the £150-£200 mark, I'll be interested.

Dabz


iprice(Posted 2007) [#14]
No, I want to get my butt into 2D also and I'm looking for a decent program. I have used Gimp but somehow the interface is not my cup of tea...


xlsior(Posted 2007) [#15]
If I can pick it up, an ape can! :)


That doesn't always hold true -- I'm fairly confident that the average baboon will be better at composing music to use in a game than I'll ever be, by a long shot.

I'm half-way decent making GFX, but no matter how fancy or easy-to-use music software you'll dig up, I won't be any good with it. :-?


Dabz(Posted 2007) [#16]

No, I want to get my butt into 2D also and I'm looking for a decent program. I have used Gimp but somehow the interface is not my cup of tea...



I was the same when I first used Photoshop... The problem being that theres so much stuff in there I never had a clue where to start. But, I followed a few tuts, asked for advice and what not and it started to sink in. :)

I also bought a Wacom tablet pen, and that give art and design for me a more natural feel... And its probably one of the most useful devices I've ever bought.


I'm fairly confident that the average baboon will be better at composing music



lol, my advice for that would be to get yourself a midi keyboard and hook it up to your PC (I think they cost about £100 over here) and just play around with it. Yeah, it may be an expensive toy but you never know! ;)

Dabz


hub(Posted 2007) [#17]
i my past day, when i was a pro webmaster and developper, i've working with true photoshop guru artists. Not a problem for me to study and use photoshop. But there always a difference between a programmer and an true artist. Artist are no limited by the tool, they have artistic knowledge and talent, they know how to use colours, forms. Photoshop is just the tool to exprim their art. i appreciate working with an artist, to communicate with it.


hub(Posted 2007) [#18]
i've just finished a page on my site that explain my project :

http://www.zigwigwis.com/search_artist.php

i must read it again and correct some faults before post the link on artist forums.


hub(Posted 2007) [#19]
http://www.pixeljoint.com seems a good site to find artist (for my tileset). Is somebody here have join their forum ? i've an account but i can't post. I've tried to contact the team via the contact form, but i never had a reply ! i never receive the activation mail ! and when i want re-sent it i've nothing into my mailbox (i'm sure thaht is the correct address !)


Chroma(Posted 2007) [#20]
I think the graphics you made look just fine!


hub(Posted 2007) [#21]
Thanks chroma, the pb is that i've no enough time to do the code and the gfx. So i've found an artist (he produce nice gfx for ship and enemies). But he don't know how to do a tileset (or tilemap). I'm sure there is an artist at pixeljoint who know how to do this stuff but i can't post on their forum to present my project !

perhaps 'Amon' is a pixeljoint member ?


nino(Posted 2007) [#22]

I think the graphics you made look just fine!



seriously - Ive seen worse game art by "real artists".


Will(Posted 2007) [#23]
Go after art-school students! Post on forums for local art schools and link to the demo etc, they all want resume material and they'll work for free. Also, they might be cute ;)


hub(Posted 2007) [#24]
@will i've already do this with the french art schools ! i've some contacts but nobody seems to have the knowledge or experience to produce tileset (or tilemap) ;-(