Playing around with newton
BlitzMax Forums/BlitzMax Programming/Playing around with newton
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So I'm interested in trying out Newton Physics with Blitz max. I've downloaded the SDK and klepto's module, but the examples are in C, and make use of a lot of auxiliary classes and code. Does anyone have really simple example that doesn't rely on anything else to get started? |
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Check out PPIsaac on http://www.pyroplay.de/. |
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Do you want to use it for 2D or 3D? For 2D I do recommend PhysLite, easier to implement but isn't free. |
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Yeah, PhysLite is cool. But he asked specifically for Newton. |
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PPIsaac looks cool, but I was looking for something in 3D |
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Check out my extended minib3d Version (www.minib3d.com) There is a TPhysic Type which should give you some hints how to setup newton. |