Playing around with newton

BlitzMax Forums/BlitzMax Programming/Playing around with newton

DJ Scantron(Posted 2007) [#1]
So I'm interested in trying out Newton Physics with Blitz max.
I've downloaded the SDK and klepto's module, but the examples are in C, and make use of a lot of auxiliary classes and code.

Does anyone have really simple example that doesn't rely on anything else to get started?


Winni(Posted 2007) [#2]
Check out PPIsaac on http://www.pyroplay.de/.


popcade(Posted 2007) [#3]
Do you want to use it for 2D or 3D?

For 2D I do recommend PhysLite, easier to implement but isn't free.


Winni(Posted 2007) [#4]
Yeah, PhysLite is cool. But he asked specifically for Newton.


DJ Scantron(Posted 2007) [#5]
PPIsaac looks cool, but I was looking for something in 3D


klepto2(Posted 2007) [#6]
Check out my extended minib3d Version (www.minib3d.com)
There is a TPhysic Type which should give you some hints how to setup newton.