GUIs
BlitzMax Forums/BlitzMax Programming/GUIs
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Does anyone have a GUI lib where the menus can extend beyond the bounds of the parent window (using a child window for the menu), and that doesn't look too different from a regular Windows interface? |
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Why not use a regular menu? All you'd have to do is handle the input code to determine when to open it and then do so. |
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WB Noel! |
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Ok... I've been here for quite a while. |
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WB Noel! lol.. Ontopic - Nope, don't know of any GUI lib that does that. But like cower said, why not use a regular menu? |
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If I understand what you're after then I think MaxGUI does this either with a normal menu, a seperate window or a child window. |
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A childwindow is not allowed to have a menu, it should use the menu from the parent window and can't moved outside it's parent. But yes, any other window can may serve you with a menu to do the job. Not sure how it should look like for you. Try this: |
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Two ideas: - "Re-direct" clicking on a menu item to a pop-up menu; popups don't care for the window size. - Use "<<" and ">>" buttons to implement a scrolling menu. Or make it even nicer, as Flashers would do it - the mouse hovering in the left or right corners will scroll the menu 'automagically'. BUT: If you need a menu size bigger than your application window, then -maybe- there is something wrong with your entire user interface. Sounds like the typical Microsoft Overkill to me. Many Mac applications don't even need a menu. For example, I almost never use the menu in Aperture. Popup menus, yes, but not the regular application menu. Just a thought. ;-) |