Cool, fast, 2D ship trails

BlitzMax Forums/BlitzMax Programming/Cool, fast, 2D ship trails

SSS(Posted 2007) [#1]
Hi everyone. I've recently been working on a space-based real time strategy game. When I first started working on my game I added particle trails to the ships. At the moment the trail is just point particles that fade out and a) it doesn't look great and b) it's pretty slow once like twenty ships get going at once. So I was wondering if anyone had any fancy suggestions about how to make fast and goodlooking trails for ships? Thanks!


Dreamora(Posted 2007) [#2]
Use triangle strips and program a little system to handle it "physically"

Did that for a project at university for space ship trails.

It will, with a simple twin gradiant texture, look similar to eve onlines engine trail ...

Downside: Not doable with stock Max2D, you will need to add your own stuff.


With stock Max2D you will need to use less particles and larger particles which are rotated correctly.
Don't know why it does not work, had several tousand particles running at high speed and a ship trail will not really need more than 50-250 with a usefull texture (and even less with an animated texture)