ssl support in blitzmax

BlitzMax Forums/BlitzMax Programming/ssl support in blitzmax

Spot-Nothing(Posted 2007) [#1]
we're trying to conncet our games to a ssl secured highscore server (https://) but it looks like blitzmax doesn't support ssl connections. is this true? any workaround for this case?


Dreamora(Posted 2007) [#2]
You will either need to implement the SSL stuff or use a different networking library. I remember that there has been a module with support for that, just can't remember its name anymore.


Spot-Nothing(Posted 2007) [#3]
anyone else knows the name of this library? or anyone willing to do that as a paid job since we really need this as a standard function for all our future game productions.


tonyg(Posted 2007) [#4]
Do a forum search with option 'Advanced - Slow' for SSL and another for curl.
You shoudl find hits like this and this which shows people you might want to contact.


xlsior(Posted 2007) [#5]
Spot_bot: Just a FYI -- Plob is a great game, and your website looks fantastic!


Raph(Posted 2007) [#6]
Spot_bot, we ended up wrapping CURL's easylib stuff with a DLL in C++, and then accessing the DLL with BMax. We boiled it down to just three or four function calls, as I recall, and ignored the rest. But it took several days of wrestling with it. :P