odd problem with LoadPixmap
BlitzMax Forums/BlitzMax Programming/odd problem with LoadPixmap
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It's entirely possible that I'm simply overlooking something silly, but could someone please tell e under what conditions the following code should failGlobal image1:TPixmap Global image2:TPixmap Graphics 800,600 SetColor 255,255,255 DrawLine(0,0,100,100) image1 = GrabPixmap(0,0,100,100) DrawPixmap(image1,150,150) SavePixmapPNG(image1, "testpix.png") image2 = LoadPixmap("testpix.png") DrawPixmap(image2,300,300) Flip WaitKey() I'm running under Vista on a fairly new laptop(1.73 dual/ 2 Gig) Thanks, John |
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I realised my post may have been a little vague. Specifically, I am getting no error, but the third line segment is not showing up. I got a friend to run the same cade, and he got the three segments you would expect. John |
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hi, could u explain how do i save the pixmap in a specific file location instead of the currrent directory, i meant during the runtime user can able to choose the directory and store it. And how can i display it back into the screen. |
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bb-miler, you should start yourself a new topic for this. Go to the BlitzMax Programming forum, and click on the "Create Topic" link. (or follow THIS LINK) As for jtollison78's problem, it may well be a driver issue. Have you tried forcing OpenGL / DirectX modes, rather than letting Blitz decide? |
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I have not tried forcing a different driver. Thanks for the suggestion. John |