Linking error - Undefined symbols?

BlitzMax Forums/BlitzMax Programming/Linking error - Undefined symbols?

matt!(Posted 2007) [#1]
Attempting to build one of my old games with the latest version. I use Framework and separate imports to reduce app size. I have sync'd modules and rebuilt all modules.

Any ideas why I'm getting the following "Undefined symbols"?

I'm puzzled as, for example, I don't use ogg, bmp or tga, directx, joystick or win32 (this is the Mac build). Any help appreciated.

Thanks,
matt

--

Building Wire Hang Redux
Compiling:Wire Hang Redux.bmx
Linking:Wire Hang Redux
/usr/bin/ld: Undefined symbols:
___bb_bmploader_bmploader
___bb_cocoamaxgui_cocoamaxgui
___bb_d3d7max2d_d3d7max2d
___bb_directsoundaudio_directsoundaudio
___bb_dxgraphics_dxgraphics
___bb_fltkmaxgui_fltkmaxgui
___bb_freejoy_freejoy
___bb_freeprocess_freeprocess
___bb_freetypefont_freetypefont
___bb_glew_glew
___bb_glgraphics_glgraphics
___bb_glmax2d_glmax2d
___bb_gnet_gnet
___bb_jpgloader_jpgloader
___bb_macos_macos
___bb_maxutil_maxutil
___bb_oggloader_oggloader
___bb_openalaudio_openalaudio
___bb_tgaloader_tgaloader
___bb_win32_win32
___bb_win32maxgui_win32maxgui
collect2: ld returned 1 exit status
Build Error: Failed to link /Users/matt/Documents/BlitzMax/Wire Hang Redux/Wire Hang Redux.app/Contents/MacOS/Wire Hang Redux
Process complete


Brucey(Posted 2007) [#2]
Turn off Quick Build.

Usually sorts out those kinds of problems.


matt!(Posted 2007) [#3]
Brucey you beauty.

I feel a fool for missing that. Oops.