Linking error - Undefined symbols?
BlitzMax Forums/BlitzMax Programming/Linking error - Undefined symbols?
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Attempting to build one of my old games with the latest version. I use Framework and separate imports to reduce app size. I have sync'd modules and rebuilt all modules. Any ideas why I'm getting the following "Undefined symbols"? I'm puzzled as, for example, I don't use ogg, bmp or tga, directx, joystick or win32 (this is the Mac build). Any help appreciated. Thanks, matt -- Building Wire Hang Redux Compiling:Wire Hang Redux.bmx Linking:Wire Hang Redux /usr/bin/ld: Undefined symbols: ___bb_bmploader_bmploader ___bb_cocoamaxgui_cocoamaxgui ___bb_d3d7max2d_d3d7max2d ___bb_directsoundaudio_directsoundaudio ___bb_dxgraphics_dxgraphics ___bb_fltkmaxgui_fltkmaxgui ___bb_freejoy_freejoy ___bb_freeprocess_freeprocess ___bb_freetypefont_freetypefont ___bb_glew_glew ___bb_glgraphics_glgraphics ___bb_glmax2d_glmax2d ___bb_gnet_gnet ___bb_jpgloader_jpgloader ___bb_macos_macos ___bb_maxutil_maxutil ___bb_oggloader_oggloader ___bb_openalaudio_openalaudio ___bb_tgaloader_tgaloader ___bb_win32_win32 ___bb_win32maxgui_win32maxgui collect2: ld returned 1 exit status Build Error: Failed to link /Users/matt/Documents/BlitzMax/Wire Hang Redux/Wire Hang Redux.app/Contents/MacOS/Wire Hang Redux Process complete |
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Turn off Quick Build. Usually sorts out those kinds of problems. |
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Brucey you beauty. I feel a fool for missing that. Oops. |