irrlicht.mod - example fails to compile (MacOSX)

BlitzMax Forums/BlitzMax Programming/irrlicht.mod - example fails to compile (MacOSX)

Rozek(Posted 2007) [#1]
Hello again,

after having copied the "irrlicht.mod" BlitzMAX wrapper for IrrLicht to my MacOSX machine (including libIrrlichtMac.a) and building the module (successfully), I also tried to compile and run the examples.

Unfortunately, 01.HelloWorld.bmx already failed to link with the follwoing error message:

/usr/bin/ld: Undefined symbols:
___dso_handle

Does anybody have any hints for me?


Rozek(Posted 2007) [#2]
Just another remark:

other examples fail in the same way - regardless of the build option chosen (debug or normal)


Rozek(Posted 2007) [#3]
Yet another remark,

I also already played around with MainMenu.nib - but I have no idea, into which resources folder that file has to be copied (although I guess that it's within the final .app file created by BlitzMax).

All my experiments did not have any effect on compilation or linking, resp.


gman(Posted 2007) [#4]
greetings :) a few questions:

1) do you have xcode installed?

2) are you running an intel mac or PPC?

3) what OS version?


Rozek(Posted 2007) [#5]
Hello Garritt, again...

ad 1) sure, could I otherwise rebuild modules ;-)
ad 2) mac mini Intel (2 GByte RAM)
ad 3) 10.4.9

any precompiled examples for this platform? ;-)