RGB Loader module
BlitzMax Forums/BlitzMax Programming/RGB Loader module
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While working on my Blender->B3D exporter over the weekend, I found that some images used by meshes were in the SGI RGB format, which, when MiniB3D attempted to load them, crashed (Simon, you need to add some error checking there ;-) Anyhoo, I've released a new module (available from my website : http://brucey.net/programming/blitz/ ) which adds the ability to load those SGI RGB files. As simple as... Import BaH.RGBLoader Local pix:TPixmap = LoadPixmap("example.rgb") It's written in pure Max... and has been tested on Linux and Win32 so far. It's not a very popular image format, but there are images out there, nonetheless :-) |