Irrlicht mods updated to v1.3
BlitzMax Forums/BlitzMax Programming/Irrlicht mods updated to v1.3
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just a heads up for those interested. i have completed the update of the Irrlicht mods for v1.3 of Irrlicht. downloads are available in the announcements area of my forum. as with v1.2, all 3 OS are supported. |
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Thanks, the samples work with some little changes. Something to report/not compile: 03.CustomSceneNode Except a gray screen, saw nothing 07.Collision material.setTexture1(driver.getTexture("../media/faerie2.bmp")) 09.MeshViewer bar.addButton(1102, 0, image, Null, False, True) 10.Shaders services.setVertexShaderConstantFromName("mInvWorld", invWorld.getArray(),16) And hope irrlicht.addon can work too. |
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thanks thanks!! mongia2 |
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update a example! thanks! |
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@yoko - thank you. yes the samples are being reworked now. im completely redoing them from the latest versions and at the same time updating the HTML tutorial page that comes with each one. maybe by the weekend i will have all the samples done. Irrlicht.Addons is already converted and available (see the other sticky in the announcements forum) |
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Great thanks for the best and cross-platform 3D Module |
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Thanks gman! Great stuff as usual! :) -AF |
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Integration with IrrKlang will be great, a pity IrrKlang isn't Mac friendly yet. The iPhysics looks promising BTW. |
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Tried to fix the samples but don't know how to deal with them, I think it's a large work to re-create them from original source..... |