Irrlicht mods updated to v1.3

BlitzMax Forums/BlitzMax Programming/Irrlicht mods updated to v1.3

gman(Posted 2007) [#1]
just a heads up for those interested. i have completed the update of the Irrlicht mods for v1.3 of Irrlicht. downloads are available in the announcements area of my forum. as with v1.2, all 3 OS are supported.


popcade(Posted 2007) [#2]
Thanks, the samples work with some little changes.

Something to report/not compile:

03.CustomSceneNode
Except a gray screen, saw nothing

07.Collision
material.setTexture1(driver.getTexture("../media/faerie2.bmp"))

09.MeshViewer
bar.addButton(1102, 0, image, Null, False, True)

10.Shaders
services.setVertexShaderConstantFromName("mInvWorld", invWorld.getArray(),16)

And hope irrlicht.addon can work too.


mongia2(Posted 2007) [#3]
thanks
thanks!!

mongia2


mongia2(Posted 2007) [#4]
update a example!

thanks!


gman(Posted 2007) [#5]
@yoko - thank you. yes the samples are being reworked now. im completely redoing them from the latest versions and at the same time updating the HTML tutorial page that comes with each one. maybe by the weekend i will have all the samples done.

Irrlicht.Addons is already converted and available (see the other sticky in the announcements forum)


popcade(Posted 2007) [#6]
Great thanks for the best and cross-platform 3D Module


Mr. Write Errors Man(Posted 2007) [#7]
Thanks gman!

Great stuff as usual! :)

-AF


popcade(Posted 2007) [#8]
Integration with IrrKlang will be great, a pity IrrKlang isn't Mac friendly yet.

The iPhysics looks promising BTW.


popcade(Posted 2007) [#9]
Tried to fix the samples but don't know how to deal with them, I think it's a large work to re-create them from original source.....