Dx9 Max 2d Driver V0.5
BlitzMax Forums/BlitzMax Programming/Dx9 Max 2d Driver V0.5
| ||
Its been a while since 1.24 came out and I had a chance to upgrade the Dx9 driver to make it compatible with changes to Max2d. I finally have had time to sit down and run through some testing. http://smokenmirrors.com/Downloads/Dx9Max2d(05).zip This version includes a CapsReport.exe which will allow anyone having problems to retrive there cards caps to assist in fixing issues. Also the base graphics driver was completely rewritten with some insperation for Marks rewrite of the Dx7 graphics. It now utilizes multiple swap chains for render targets when using Max GUI. There is no performance differences between previous versions as no changes to rendering have been done. Only internal setup and management of the dx9 device has changed, to make compatible with the base Max2d implementation. Only cards with known problems are older Intel intgrated chipsets. As usual feel free to leave any feedback or comments. And let me know if you have any isuses. Doug Stastny |
| ||
Working fine here, extraneous print command in dx9graphics.bmx[609]. |
| ||
Link broken? [edit: ] Now it works perfectly. Thanks |
| ||
Worked for me. (Btw: thanks, budman) |
| ||
worked like a gem, your a scholar amongst gentlemen :-) |
| ||
This version is very unstable on WinMe with DX 9.0c. I don't have caps results with me, but I'll post them later. Basically, my game works like a charm in DX7, but with DX9 driver it crashes randomly after few seconds. best Roman |
| ||
This version is very unstable on WinMe In my experience, even WinME is unstable on WinME. |
| ||
@xlsior: maybe - but my game with DX7 driver is very stable, so I wouldn't blame DX9 that much. |
| ||
@Anawiki Couple of questions? 1. What kind of Crash are you getting? 2. Is there any rendering problems, before the crash? 3. Do you have BMAX installed on the machine and get a debug trace point that might indicate cause of the crash? 4. Does the demo application I wrote crash? I suspect a DX resource leak in my implemation, and that might be caused by what your rendering loop is doing. If you could post the results of the CAPs tool that would be helpful too. As for the stablity of WinME well I wont go there but if the cards caps are supported and it renders fine until the crash then its a bug in my implmentation. Getting MAX installed and running in Debug mode should give me the line of the crash and I can be of more help. Thanks D. Stastny |
| ||
Here are my WinMe caps:Adapater Info ---------------------------------------------------------------- Driver TRID9910.DLL Description Trident CyberBlade XP (69) DeviceName \\.\Display1\Unit0 DriverVersion 0x0004000C-000108F9 VendorId 0x00001023 DeviceId 0x00009910 SubSysId 0x0018103C Revision 99 WHQLLevel 0 Device Caps ---------------------------------------------------------------- DeviceType 1 AdapterOrdinal 0 Caps D3DCAPS_READ_SCANLINE Yes Caps2 D3DCAPS2_FULLSCREENGAMMA Yes Caps3 PresentationIntervals D3DPRESENT_INTERVAL_ONE Yes D3DPRESENT_INTERVAL_IMMEDIATE Yes CursorCaps D3DCURSORCAPS_LOWRES Yes DevCaps D3DDEVCAPS_EXECUTESYSTEMMEMORY Yes D3DDEVCAPS_TLVERTEXSYSTEMMEMORY Yes D3DDEVCAPS_TEXTUREVIDEOMEMORY Yes D3DDEVCAPS_DRAWPRIMTLVERTEX Yes D3DDEVCAPS_CANRENDERAFTERFLIP Yes D3DDEVCAPS_TEXTURENONLOCALVIDMEM Yes D3DDEVCAPS_DRAWPRIMITIVES2 Yes D3DDEVCAPS_DRAWPRIMITIVES2EX Yes D3DDEVCAPS_CANBLTSYSTONONLOCAL Yes D3DDEVCAPS_HWRASTERIZATION Yes PrimitiveMiscCaps D3DPMISCCAPS_MASKZ Yes D3DPMISCCAPS_CULLNONE Yes D3DPMISCCAPS_CULLCW Yes D3DPMISCCAPS_CULLCCW Yes D3DPMISCCAPS_COLORWRITEENABLE Yes RasterCaps D3DPRASTERCAPS_DITHER Yes D3DPRASTERCAPS_ZTEST Yes D3DPRASTERCAPS_FOGVERTEX Yes D3DPRASTERCAPS_FOGTABLE Yes D3DPRASTERCAPS_MIPMAPLODBIAS Yes D3DPRASTERCAPS_ANISOTROPY Yes D3DPRASTERCAPS_WBUFFER Yes D3DPRASTERCAPS_WFOG Yes ZCmpCaps D3DPCMPCAPS_NEVER Yes D3DPCMPCAPS_LESS Yes D3DPCMPCAPS_EQUAL Yes D3DPCMPCAPS_LESSEQUAL Yes D3DPCMPCAPS_GREATER Yes D3DPCMPCAPS_NOTEQUAL Yes D3DPCMPCAPS_GREATEREQUAL Yes D3DPCMPCAPS_ALWAYS Yes SrcBlendCaps D3DPBLENDCAPS_ZERO Yes D3DPBLENDCAPS_ONE Yes D3DPBLENDCAPS_SRCCOLOR Yes D3DPBLENDCAPS_INVSRCCOLOR Yes D3DPBLENDCAPS_SRCALPHA Yes D3DPBLENDCAPS_INVSRCALPHA Yes D3DPBLENDCAPS_DESTALPHA Yes D3DPBLENDCAPS_INVDESTALPHA Yes D3DPBLENDCAPS_DESTCOLOR Yes D3DPBLENDCAPS_INVDESTCOLOR Yes D3DPBLENDCAPS_SRCALPHASAT Yes D3DPBLENDCAPS_BOTHSRCALPHA Yes D3DPBLENDCAPS_BOTHINVSRCALPHA Yes DestBlendCaps D3DPBLENDCAPS_ZERO Yes D3DPBLENDCAPS_ONE Yes D3DPBLENDCAPS_SRCCOLOR Yes D3DPBLENDCAPS_INVSRCCOLOR Yes D3DPBLENDCAPS_SRCALPHA Yes D3DPBLENDCAPS_INVSRCALPHA Yes D3DPBLENDCAPS_DESTALPHA Yes D3DPBLENDCAPS_INVDESTALPHA Yes D3DPBLENDCAPS_DESTCOLOR Yes D3DPBLENDCAPS_INVDESTCOLOR Yes D3DPBLENDCAPS_SRCALPHASAT Yes D3DPBLENDCAPS_BOTHSRCALPHA Yes D3DPBLENDCAPS_BOTHINVSRCALPHA Yes AlphaCmpCaps D3DPCMPCAPS_NEVER Yes D3DPCMPCAPS_LESS Yes D3DPCMPCAPS_EQUAL Yes D3DPCMPCAPS_LESSEQUAL Yes D3DPCMPCAPS_GREATER Yes D3DPCMPCAPS_NOTEQUAL Yes D3DPCMPCAPS_GREATEREQUAL Yes D3DPCMPCAPS_ALWAYS Yes ShadeCaps D3DPSHADECAPS_COLORGOURAUDRGB Yes D3DPSHADECAPS_SPECULARGOURAUDRGB Yes D3DPSHADECAPS_ALPHAGOURAUDBLEND Yes D3DPSHADECAPS_FOGGOURAUD Yes TextureCaps D3DPTEXTURECAPS_PERSPECTIVE Yes D3DPTEXTURECAPS_POW2 Yes D3DPTEXTURECAPS_ALPHA Yes D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE Yes D3DPTEXTURECAPS_ALPHAPALETTE Yes D3DPTEXTURECAPS_CUBEMAP Yes D3DPTEXTURECAPS_MIPMAP Yes TextureFilterCaps D3DPTFILTERCAPS_MINFPOINT Yes D3DPTFILTERCAPS_MINFLINEAR Yes D3DPTFILTERCAPS_MINFANISOTROPIC Yes D3DPTFILTERCAPS_MIPFPOINT Yes D3DPTFILTERCAPS_MIPFLINEAR Yes D3DPTFILTERCAPS_MAGFPOINT Yes D3DPTFILTERCAPS_MAGFLINEAR Yes CubeTextureFilterCaps D3DPTFILTERCAPS_MINFPOINT Yes D3DPTFILTERCAPS_MINFLINEAR Yes D3DPTFILTERCAPS_MIPFPOINT Yes D3DPTFILTERCAPS_MIPFLINEAR Yes D3DPTFILTERCAPS_MAGFPOINT Yes D3DPTFILTERCAPS_MAGFLINEAR Yes VolumeTextureFilterCaps TextureAddressCaps D3DPTADDRESSCAPS_WRAP Yes D3DPTADDRESSCAPS_MIRROR Yes D3DPTADDRESSCAPS_CLAMP Yes D3DPTADDRESSCAPS_INDEPENDENTUV Yes VolumeTextureAddressCaps LineCaps D3DLINECAPS_TEXTURE Yes D3DLINECAPS_ZTEST Yes D3DLINECAPS_BLEND Yes D3DLINECAPS_ALPHACMP Yes D3DLINECAPS_FOG Yes MaxTextureWidth 2048 MaxTextureHeight 2048 MaxVolumeExtent 0 MaxTextureRepeat 2048 MaxTextureAspectRatio 2048 MaxAnisotropy 2 MaxVertexW 0.000000000 GuardBandLeft -2048.00000 GuardBandTop -2048.00000 GuardBandRight 2047.00000 GuardBandBottom 2047.00000 ExtentsAdjust 0.000000000 StencilCaps D3DSTENCILCAPS_KEEP Yes D3DSTENCILCAPS_ZERO Yes D3DSTENCILCAPS_REPLACE Yes D3DSTENCILCAPS_INCRSAT Yes D3DSTENCILCAPS_DECRSAT Yes D3DSTENCILCAPS_INVERT Yes D3DSTENCILCAPS_INCR Yes D3DSTENCILCAPS_DECR Yes FVFCaps D3DFVFCAPS_TEXCOORDCOUNTMASK Yes D3DFVFCAPS_PSIZE Yes TextureOpCaps D3DTEXOPCAPS_DISABLE Yes D3DTEXOPCAPS_SELECTARG1 Yes D3DTEXOPCAPS_SELECTARG2 Yes D3DTEXOPCAPS_MODULATE Yes D3DTEXOPCAPS_MODULATE2X Yes D3DTEXOPCAPS_MODULATE4X Yes D3DTEXOPCAPS_ADD Yes D3DTEXOPCAPS_ADDSIGNED Yes D3DTEXOPCAPS_ADDSIGNED2X Yes D3DTEXOPCAPS_SUBTRACT Yes D3DTEXOPCAPS_ADDSMOOTH Yes D3DTEXOPCAPS_BLENDDIFFUSEALPHA Yes D3DTEXOPCAPS_BLENDTEXTUREALPHA Yes D3DTEXOPCAPS_BLENDFACTORALPHA Yes D3DTEXOPCAPS_BLENDTEXTUREALPHAPM Yes D3DTEXOPCAPS_BLENDCURRENTALPHA Yes D3DTEXOPCAPS_PREMODULATE Yes D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR Yes D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA Yes D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR Yes D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA Yes D3DTEXOPCAPS_BUMPENVMAP Yes D3DTEXOPCAPS_BUMPENVMAPLUMINANCE Yes D3DTEXOPCAPS_DOTPRODUCT3 Yes MaxTextureBlendStages 3 MaxSimultaneousTextures 3 VertexProcessingCaps MaxActiveLights -1 MaxUserClipPlanes 6 MaxVertexBlendMatrices 0 MaxVertexBlendMatrixIndex 0 MaxPointSize 64.0000000 MaxPrimitiveCount 1048575 MaxVertexIndex 1048575 MaxStreams 1 MaxStreamStride 256 VertexShaderVersion 0.0 MaxVertexShaderConst 0 PixelShaderVersion 0.0 PixelShader1xMaxValue 1.00000000 DevCaps2 MaxNpatchTessellationLevel 0.000000000 Reserved5 0 MasterAdapterOrdinal 0 AdapterOrdinalInGroup 0 NumberOfAdaptersInGroup 1 DeclTypes NumSimultaneousRTs 1 StretchRectFilterCaps VertexTextureFilterCaps 0 MaxVShaderInstructionsExecuted 0 MaxPShaderInstructionsExecuted 0 MaxVertexShader30InstructionSlots 0 MaxPixelShader30InstructionSlots 0 |
| ||
Is there an update yet? My users complain about missing textphrases or rects (things which are displayed with a setalpha of <1.0 - to fade out for example)... It doesn't occour on all graphiccards but especially on older cards (Geforce2, my old sis651 ... dx7 cards) which benefit on speedups using dx9 but have garbage grabbed and faded parts disappearing. bye MB |