Module Compile?

BlitzMax Forums/BlitzMax Programming/Module Compile?

Sean Doherty(Posted 2007) [#1]
Where can I find the steps to compiling modules? I'm trying to get the IndoePath modules up and running and it appears the DLL's are out of date.

Thanks


Sean Doherty(Posted 2007) [#2]
I think I got the compile to work; do you have to compile all modules at the same time?

Does anyone know if the following modules have been updated; I downloaded the latest source and they didn't compile?

indiepath.texturedpoly
indiepath.projmatrix

Thanks


H&K(Posted 2007) [#3]
Not sure, but I think Indiepath said somthing on the lines of;
"Heres some stuff, you can use it. But dont ask me any questions." And then After they stopped working said.
"IF you cannot fix it yourself, you dont deserve to use them".

Ok, not that extreame, but I do recall that there was some statment that they were unsupported, and that the hard work had been done.

So, no I dont think that there is a "Latest source". (Although I wouldnt bet my house on it)

But to be honest I can see indies point. Ive looked at Texturedpoly in the past, and it was very similar to the way I was doing it. (Sept his worked and was DX and GL), that is there is nothing in there that isnt selfexplanatary after a bit of reflection. So you could probably fix it.


Yan(Posted 2007) [#4]
http://www.blitzbasic.com/Community/posts.php?topic=66775#745930

Or see code archives.


Sean Doherty(Posted 2007) [#5]
Hi Yan,

Do you have a TPoly.Line command somewhere?

Thanks