OllyDBG - Object Files

BlitzMax Forums/BlitzMax Programming/OllyDBG - Object Files

Pantheon(Posted 2007) [#1]
Hi,

I was trying yesterday to debug some simple apps I created in BMX with OllyDBG 1.10 (i think). It has an option to let you load in an applications object files to insert the correct labels into the decompiled code.
This works with MSVCpp.Net and is realy quite cool but when I tried it with the object files *.o created by BMX it cant match the symbols to locations.

If anyone knows what I mean then have they managed to do that? or is there a compiler flag that will produce a more bulky *.o file?

Or infact does anyone know the basic layout of the final exe files that are created. I dont have much experience with OllyDBG as im just trying to familurise myself with it.

Thanks