Blide 0.8.10 problems adding files
BlitzMax Forums/BlitzMax Programming/Blide 0.8.10 problems adding files
| ||
Version 0.8.8 worked perfectly. However, when I open a file in 0.8.10 I get:See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BLIde.MainForm.LoadAFile(String& FileName, Boolean skip, Boolean QuickLoading) at BLIde.MainForm.QuickLoadBmx(String file, Boolean ShowWin) at BLIde.MainForm.Mnu2QuickOpenFile_CLick(Object sender, EventArgs e) at TD.SandBar.ToolbarItemBase.OnActivate() at TD.SandBar.ButtonItemBase.OnActivate() at TD.SandBar. .(TopLevelMenuItemBase , Boolean , Boolean , Point ) at TD.SandBar.TopLevelMenuItemBase.Show(Boolean select) at TD.SandBar.TopLevelMenuItemBase.Show() at TD.SandBar.ToolBar.OnItemPush(ToolbarItemBase item, Point position) at TD.SandBar.ToolBar.OnMouseDown(MouseEventArgs e) at TD.SandBar.MenuBar.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at TD.SandBar.ToolBar.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- BLIde Assembly Version: 9.0.8.10 Win32 Version: 9.0.8.10 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde%20for%20BlitzMax/BLIde.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- SandBar Assembly Version: 1.3.3.1 Win32 Version: 1.3.3.1 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde%20for%20BlitzMax/SandBar.DLL ---------------------------------------- SandDock Assembly Version: 2.3.4.1 Win32 Version: 2.3.4.1 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde%20for%20BlitzMax/SandDock.DLL ---------------------------------------- Navisight Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde%20for%20BlitzMax/Navisight.DLL ---------------------------------------- ActiproSoftware.SyntaxEditor.Net20 Assembly Version: 4.0.237.0 Win32 Version: 4.0.237.0 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde%20for%20BlitzMax/ActiproSoftware.SyntaxEditor.Net20.DLL ---------------------------------------- ActiproSoftware.Shared.Net20 Assembly Version: 1.0.85.0 Win32 Version: 1.0.85.0 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde%20for%20BlitzMax/ActiproSoftware.Shared.Net20.DLL ---------------------------------------- ActiproSoftware.WinUICore.Net20 Assembly Version: 1.0.85.0 Win32 Version: 1.0.85.0 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde%20for%20BlitzMax/ActiproSoftware.WinUICore.Net20.DLL ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. SpaceAce has also mentioned this another post? Whats causing this? Solutions? Sin |
| ||
This bug will be solved in next update. It is a side effect of the new 'ultra fast' project loading system. It has been fixed on the current beta version and an update will be available today or tomorrow. When you try to load a file that is already loaded on BLIde, BLIde detects it and shows the already loaded file, to avoid a file being opened twice. The problem happens when the file being shown is not yet parsed. (this is what has been fixed) To avoid this bug, don't 'load' already loaded files. If you want to edit a file of your project, just click the file in the project dependencies tree. If the file you want to edit is not part of a projet, you can load it without any problem (if it is not already loaded). |