OpenSceneGraph

BlitzMax Forums/BlitzMax Programming/OpenSceneGraph

Picklesworth(Posted 2007) [#1]
I'm not pulling a Red here (sorry Red!) and swapping 3D engines (again), but I just discovered OSG in my little exploration of different engines, and it seems extremely cool!
Worth playing around with, at any rate.

OSG is very cross-platform and uses OpenGL for rendering. I like that it is primarily a graphics toolkit, meaning that the other stuff like physics, camera movement and sound is yours to add as you see fit. (Other 3D engines anger me when they cause bloat with half-assed features / built in additions that nobody uses).

As I've already seen, the documentation is pretty ugly... For example:
4. Writing your first application
Take one of the existing examples such as osgviewer as a base and modify it.
But the community looks pretty good. (And I'm sure that example works fine).

Very cool stuff :)
I'd best get to the bottom of this... Who here has used OSG, perhaps in Max?

Reviews / Info

http://www.openscenegraph.org/


ImaginaryHuman(Posted 2007) [#2]
I see what you mean about the documentation, I justed wanted to find out the basic system structure and what kind of commands it has and I can see this nowhere obvious.