Almost have BVM working on BlitzMax
BlitzMax Forums/BlitzMax Programming/Almost have BVM working on BlitzMax
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I modified the BVM setup code to work in BlitzMax. This is a modified version of the source code files that come with the free trial version: http://www.leadwerks.com/post/BVMMax.zip Just place BlitzVirtualMachine.dll in the same directory. I'm dead tired, and a few functions still need to be modified to handle strings to and from the dll correctly. The technique for this is on here somewhere, I do it all the time. I figured maybe someone else who is interested in this can work on it while I sleep. As far as I can tell, once the string-handling is fixed, my example should work perfectly. |
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Just a quick reminder that this will not be officially supported by me, as BVM 2 already runs under BlitzMax on the 3 platforms. Halo, I can feel the pain for you, for hand tweaking all the generated code and main include file. And I thought BVM integration was not trivial enough yet ^^ ... (tips: it was improved) |
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I emailed you. Do you have a beta I can start using? |
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Sorry for the long delay, I am *very* busy these days. I should have the time to pack a new build tonight, stay tuned. |
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Hmm currently BVM is what I would need to switch definitively from Blitz3D to Blitzmax, any news on BVM2?? |
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I'd better not pimp too much about BVM2. I don't want to make any public promise any more until the semi-open beta is ready. If I do promise a date of release it could come back and bite me. If you want some information right now please contact me directly. |