AXE Mods - what are they?

BlitzMax Forums/BlitzMax Programming/AXE Mods - what are they?

GfK(Posted 2007) [#1]
Hello.

I don't bother downloading these, the main reason being I don't know what they are for.

Am I missing out on anything important?


*(Posted 2007) [#2]
The seem to be user created things, some of them are very interesting like axe.portaudio etc.


skidracer(Posted 2007) [#3]
currently they are just a collection of recompiled C++ libraries for use in BlitzMax:

axe.jasper - jpeg2000 image loading
axe.lua - lua scripting engine
axe.luascript - slightly if at all useful wrapper for axe.lua
axe.oggsaver - SaveOgg command
axe.portaudio - crossplatform low level audio engine


EOF(Posted 2008) [#4]
Where are the modules located?
I would like to test out axe.portaudio in particular


markcw(Posted 2008) [#5]
http://max-edit.googlecode.com/svn/trunk/mod/

http://www.blitzbasic.com/Community/posts.php?topic=80148

http://www.andreas-rozek.de/index_en.html


EOF(Posted 2008) [#6]
Thanks, but axe.portaudio is missing from the mod directory (?)


dmaz(Posted 2008) [#7]
skid, you didn't mention what looks to be a nice start on pixmapgraphics.bmx... ;)


markcw(Posted 2008) [#8]
Hi Jim, you'll have to contact skidracer to find out why axe.portaudio isn't there.


plash(Posted 2008) [#9]
Oooh this pixmapgraphics module is very interesting..


skidracer(Posted 2008) [#10]
Jim, have added portaudio, although one of the tests is failing under linux.


EOF(Posted 2008) [#11]
Big thanks Simon