GUI ==> Image Font Conversion
BlitzMax Forums/BlitzMax Programming/GUI ==> Image Font Conversion
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Hi, Is it possible to convert a GUI font (returned from the RequestFont() command) into a font type compatible with the Max2D Drawing commands. I've tried using guiFont.path$ to try and get the URL of the font so I can manually load it using LoadImageFont() however, it doesn't have a value even if you select a font. Anyone any ideas? Thanks Seb |
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Could you use font.name? |
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Thanks for the suggestion but font.name returns the actual name of the font (e.g. Times New Roman) whereas LoadImageFont() requires the file path of the font, i.e. C:\Windows\Fonts\times.ttf [I think] . I suppose I could just use a pre-determined list but seeing as the program I'm making has to be cross-platform, it would require a lot of lines to add the standard font set and more for each OS. |
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font.path never seems to get populated and there doesn't seem to be a bbfontpath function. There is this but it probably doesn't help even with Skid's bump. |
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Seb, you might want to look at my fontconfig mod. It lets you use LoadImageFont without a full path. (Essentially it adds a new font-loader to Max, if you need to use it that way) Hmmm... do I need a license for hawking ? ;-) |
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Thanks Brucey - I'll give it a go... It's a shame stuff like this isn't implemented in the official mods. tonyg: I've bumped the post anyway but I doubt it will be noticed seeing as it's in the Bug Bin. |
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I very much doubt anybody will see it there either. You might want a new post with a link to it. |
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Yeah, I'll probably do that. Regarding Brucey's mod, I've played around with it, and have made a function (which I've tested briefly) that should return an image font when a GUI font is passed to it. <code removed> Stupidly, I didn't read the docs and you can load the font simply using its name once the module has been imported. Thanks for the mod Brucey! |
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Interesting. I thought you could just call LoadImageFont and pass in the usual params for bold/italics. You certainly *don't* need the full path in LoadImageFont when the Fontconfig mod is present - it should resolve the path for you. I might do some more testing. Oh, and I believe it's also available via syncmods - bah.fontconfig. |
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Indeed... there's even a "drawtext" example included with the dist. (link via the documentation or look in the "examples" folder) And here's a snippet: Local font1:TImageFont = LoadImageFont( "verdana", 18, BOLDFONT | SMOOTHFONT) Note the lack of path to the verdana font - fontconfig does all that for you - which is the whole point ;-) The above mentioned example also shows how you can add "user" font folders which fontconfig can then include when it searches for the font you want. HTH ;-) |
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Whoops - looks like I completely missed the point of it. Code has been removed. Thanks! |
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No worries ;-) I had a function very similar to yours before I came up with the idea of adding a new image font loader.. |