Um, Build Modules on a Mac?
BlitzMax Forums/BlitzMax Programming/Um, Build Modules on a Mac?
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I finally splashed out on an iMac and want to test my BlitzMax apps on it. Trouble is when I click Build Modules or Rebuild All Modules, i get the following error:Building Modules Compiling:blitz_app.c sh: line 1: gcc: command not found Build Error: failed to compile /Applications/BlitzMax/mod/brl.mod/blitz.mod/blitz_app.c Process complete Can anyone tell me what I need to do? BTW i'm using Mac OS X, 10.4.8. |
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You need to install XCode, I know that much. Also, on my Mac, even with XCode installed back in the day, I managed to screw up the env variables somehow with some GUI app that was supposed to make setting the env variables "easier". I Uninstalled that program, and it worked for me. Otherwise.....you'll have to wait for someone with more uber Mac knowledge to respond! |
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Yah install xcode it includes gcc and other bits needed to compile - libraries and frameworks, etc. Contrary to popular belief you don't need to install ALL of the xcode package because that's more than a Gig of needed space, I was able to get max to compile with about 300k of xcode packages installed. |
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But, I'd recommend all of XCode, there's lots of cool stuff. Its free from Apple's site, and it should be on a disk with the computer. |
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I installed it (fully) and now the modules are buildign. Thanks, chaps. :) |
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Yah it's good to have it all if you have the space. I had to trim it down to 300k on a 3 gig harddrive. |