LOUD click when starting sound channel !!

BlitzMax Forums/BlitzMax Programming/LOUD click when starting sound channel !!

Boulderdash(Posted 2006) [#1]
What a nuisance... I have made a nice very vintage emulator for a 1982 rom game console that makes plain "beeper" notes (128 pitches and only one channel!!!)

I made the code ok, but when activating each note there is a much louder "click"

I must stop and start the channel, not just silence the volume (in that situation the click wouldnt exist.), reason: I have to create 128 seperate sound samples, since you cannot create one on the fly (to much gap!!)

as from reading some of above making retro sounds on modern hardware is a real challenge.

BMAX rulz! there is no way I can do stuff like this with B3D.


skidracer(Posted 2006) [#2]
It sounds like you may have the bias wrong, that is the value used for silence that your audio wave should alternate above and below. Are you using 8 bit or 16?


Damien Sturdy(Posted 2006) [#3]
Sorry, this isn't about the click you're experiencing, but:


Sounds like a wierd way of doing things Gav.

Why are you using 128 samples and not adjusting the pitch of a single sample? if its just a square wave, the latter will suffice.