I remember a while ago seeing a few posts regarding sound problems and ive only just started considering how I will play them, does the following look ok? Am I missing any obvious problems with this method (I understood the main problems were people running out of channels, this dedicates each sound to its own channel)
'sound trial
Graphics 640,480,0
Global SoundArray:TSound[13]
Const sc_bee_col:Int = 0
Const sc_bee_hit:Int = 1
Const sc_coin_col:Int = 2
Const sc_coin_count:Int = 3
Const sc_fred_b_norm:Int = 4
Const sc_fred_b_low:Int = 5
Const sc_fred_b_high:Int = 6
Const sc_fred_dash:Int = 7
Const sc_menu_click_s:Int = 8
Const sc_menu_click_l:Int = 9
Const sc_spring_col_1:Int = 10
Const sc_spring_col_2:Int = 11
Const sc_statue_col:Int = 12
Soundarray[ sc_bee_col ] = LoadSound("Sound\bee_collide.wav")
Soundarray[ sc_bee_hit ] = LoadSound("Sound\bee_hit.wav")
Soundarray[ sc_coin_col ] = LoadSound("Sound\coin_collect.wav")
Soundarray[ sc_coin_count ] = LoadSound("Sound\coin_count.wav")
Soundarray[ sc_fred_b_norm ] = LoadSound("Sound\fred_bounce_normal.wav")
Soundarray[ sc_fred_b_low ] = LoadSound("Sound\fred_bounce_low.wav")
Soundarray[ sc_fred_b_high ] = LoadSound("Sound\fred_bounce_high.wav")
Soundarray[ sc_fred_dash ] = LoadSound("Sound\fred_dash.wav")
Soundarray[ sc_menu_click_s ] = LoadSound("Sound\menu_click_short.wav")
Soundarray[ sc_menu_click_l ] = LoadSound("Sound\menu_click_long.wav")
Soundarray[ sc_spring_col_1 ] = LoadSound("Sound\spring_collide_1.wav")
Soundarray[ sc_spring_col_2 ] = LoadSound("Sound\spring_collide_2.wav")
Soundarray[ sc_statue_col ] = LoadSound("Sound\statue_collect.wav")
Function Play_sound(Sound:Int)
PlaySound(soundarray[sound],sound)
End Function
For Local xx:Int = 0 To 12
WaitKey()
play_sound(xx)
Next
End
ta!
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