Quick Animation Strip Compiler

BlitzMax Forums/BlitzMax Programming/Quick Animation Strip Compiler

AlexO(Posted 2006) [#1]
Recently I had to code an animation strip 'compiler' for a map editor I'm working on in blitzmax.

The code is nothing mind-blowing but rather handy if you don't have to write it and can just call an import statement and can save/load animated image strips :).

Here's the link to the source and documentation:
http://www.paradeofrain.com/?page_id=8

hmm. title might be misleading...I meant quick as in 'quick to implement' into your code. It's rather fast nonetheless for average sized animated sprites.