Sound synchronization

BlitzMax Forums/BlitzMax Programming/Sound synchronization

Marq(Posted 2006) [#1]
After a lengthy digging through the documentation of the audio functions and sources I haven't yet found a way to really synchronize graphics to audio. A simple sample counter would be sufficient and an audio callback, that would be pure grace. Sure there are timers but if the audio player occasionally misses a fragment or two (which it does) the sync is pretty much lost. Have I missed something or is this currently impossible to do?


TartanTangerine (was Indiepath)(Posted 2006) [#2]
You need to use something like BASS or FMOD, they will allow you to sync to an audio stream.