Mode7 in BlitzMax?

BlitzMax Forums/BlitzMax Programming/Mode7 in BlitzMax?

popcade(Posted 2006) [#1]
Just out of interest, anyway a crappy 3D module does better than software mode mode7.

This thought comes from here:
http://www.rpg-palace.com/scripts/mode07.php

but it's deadly slow(execute in ruby script...arrrgh!!)
I think there's some easier ways to do this in Max2D..

It's a pity that Ninja Kart wasn't finished.


ozak(Posted 2006) [#2]
Ahh? I don't think we're talking a display mode here. You basically want a 2D map, which is viewed with a perspective. It can be done with BlitzMax OpenGL support or hacked Max2D yes.


popcade(Posted 2006) [#3]
Yes, not a display mode, just faking/simulating it.

There're some idea in my mind for that, will try to do..


ozak(Posted 2006) [#4]
You simply draw the map in 3D as small planes for each tile.
Then you rotate the camera to fit.
Now you draw objects at a different angle and that should be it.