When I compile the following code:
SuperStrict
Framework BRL.D3D7Max2D
SetGraphicsDriver D3D7Max2DDriver()
Graphics 640,480,32
While Not KeyHit(KEY_ESCAPE)
Cls
If KeyDown(KEY_UP) Then SetColor 255,255,255 Else SetColor 128,128,128
DrawText "UP",320,200
If KeyDown(KEY_DOWN) Then SetColor 255,255,255 Else SetColor 128,128,128
DrawText "DOWN",320,280
If KeyDown(KEY_LEFT) Then SetColor 255,255,255 Else SetColor 128,128,128
DrawText "LEFT",300,240
If KeyDown(KEY_RIGHT) Then SetColor 255,255,255 Else SetColor 128,128,128
DrawText "RIGHT",340,240
Flip
Wend
End
and run it on a WinXP PC with an ArcadeVGA video card installed, it complains about GLU32.DLL not being available. I would think that this would require NO OpenGL components. Any idea why this is happening?
EDIT: Ok, after playing around a bit more I found that GLU32.DLL couldn't load because of a harddrive error. Still strange that a BMax app compiled using a DX7 framework would try to load GLU32.
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