DX and repeating textures
BlitzMax Forums/BlitzMax Programming/DX and repeating textures
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Hi folks, I have a little problem with my "render both worlds"-engine (2D engine supporting both DX and GL). I had no problem with repeating textures under OpenGL, but how to do this with DX7? So I have a quad covering 512x512 pixels on screen and a texture of 256x256. Under OpenGL I can set u1/v1 to 2.0 and the texture got mapped twice in this quad (assumming GL-texture settings are correct, which they are). But how the hell I can achieve this under DX7 ? Thanks in advance Jake PS: All answers allowed except that I have to fake this with additional quads ;) I really hate to do this... |
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Does this help? Couldn't you use setviewport and tileimage though? |
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Thanks tonyg! I can't check this now (at work), but seems like setwrap/setnowrap is the part I'm looking for. I'll try this later this day. |