Mario Collisions

BlitzMax Forums/BlitzMax Programming/Mario Collisions

Torrente(Posted 2006) [#1]
I've been thinking about creating a simple platform game, and am already having trouble with the collisions. I took some .bb source code that someone posted on CodersWorkshop, ported it to blitzmax, giving me this:

It works, in a sense, but is far from perfect. At times, it will put me off of the screen for no apparent reason, along with a few other quirks. I was wondering, for one, can anyone tell me what I can improve/fix to make the collisions work better? Even better, does anyone have some blitzmax code already written that shows basic collision detection? All help is appreciated.


gellyware(Posted 2006) [#2]
This might interest you:

http://www.codersworkshop.com/viewshowcase.php?id=897


Torrente(Posted 2006) [#3]
GellyWare: Yup, I already had a look at that. To put it simply, I was lost. I followed a few source files around and tried to figure out a few unknown variable before I gave up. Thanks for the suggestion, although the code is too confusing for me to make out quite what it's doing.


Curtastic(Posted 2006) [#4]
Here you go, I made this. Tell me if anything is confusing.
Oh I stole your map :P




Torrente(Posted 2006) [#5]
Thanks for the help, it works like a charm. Plus, I understand what's going on, which is a rare occurence in itself. :)