Using Aliases (feature request)
BlitzMax Forums/BlitzMax Programming/Using Aliases (feature request)
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I have, over time, constructed a rudimentry 'library' of useful blitz functions that is always growing. It's not practical to have it as a module, but I still want to import it into multiple programs in different folders. Using aliases (shortcuts) isn't supported by BMK, and it's a pain (as well as a little risky) to have to copy files over every time I want to recompile something using my library's latest code. I'm just wondering if you are planning to include this feature in a future version of Blitz? Thanks. |
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Where is actually the problem with just importing the code. Import "d:\blitzmax\libraries\somelib.bmx" (or include instead of import) works and all could bind against that single file, you only have to make sure that you disable quick build. |
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It's not practical to have it as a module, Why? That's what I do. I have one module made up of several smaller modules and just import that. So all I need to type is Import Glimmer.Useful And all my useful code is in there. |
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I guess I've been kind of timid about creating my own modules for fear of screwing up Blitz, when I should be holding my nose and diving in. Deep breaths... |
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I dont think you (or maybe I),know what Alias does.Field x:int Alias WidthI dont see what that has to do moduals |
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There is no problem, you can't screw anything with blitz. Just create an own mod folder (like myown.mod/somemodule.mod). This won't be imported by default and normally even when you manually do so it won't create problems (when using framework it will for quite sure not cause any problems ;) ) |