Axe.Lua Memory leak
BlitzMax Forums/BlitzMax Programming/Axe.Lua Memory leak
| ||
Import axe.lua Global lua:Byte Ptr lua = luaL_newstate() lua_createtable(lua) While Not KeyHit(1) Wend Uses half of my memory (which is about 850mb). With lua_newtable it uses all of my memory but it is only a wrapper function for lua_createtable. Without lua_createtable() it works without any memory leaks. Is anybody experiencing similar problems? |
| ||
I think I am, lua_newtable seems to cause a huge load time for me, but only seems noticable when I have preloaded some images. Although that example uses a huge amount of memory without any preloading :O |
| ||
This is a bug in the axe.lua module, by the looks. lua_createtable should have three parameters, not one. The last two control the size of the table and I guess garbage is being pushed on to them at the moment, which is very dangerous. For a fix, find lua.bmx in the module directory and change the line Function lua_createtable(lua_state:Byte Ptr) to Function lua_createtable(lua_state:Byte Ptr, narr:Int, nrec:Int) Then find the function Function lua_newtable(ls@ Ptr) lua_createtable(ls) End Function And change it to: Function lua_newtable(ls@ Ptr) lua_createtable(ls, 0, 0) End Function Then recompile the modules. |
| ||
Ah! I was just this hour trying to use the function and wondered why it had only 1 perameter. Recompiling the module is nothing more than 'Build' is it? EDIT: Guess not, I have no idea how to recompile modules :S |
| ||
Thanks teamonkey! Ragz, try syncmods axe.lua for latest version. |
| ||
@Ragz For windows # Download and install http://prdownloads.sourceforge.net/mingw/MinGW-3.1.0-1.exe?download # Edit your PATH environment to include the MinGW/bin # Create a MINGW environment variable that points to the MinGW root directory #Click Rebuild All Modules in MaxIDE seems they have already fixed it |