Does anyone have a cross platform Ode Module?
BlitzMax Forums/BlitzMax Programming/Does anyone have a cross platform Ode Module?
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And wand to share? |
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Mark's done it. You need to get it from the modserver. |
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Is it still working? Edit : And how I can get it? |
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syncmods -u USERNAME -p PASSWORD mak |
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Does not work even if I change the cfg file to modserver112. |
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syncmods -u USERNAME -p PASSWORD mak Connects to server but doesn't download anything here... |
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ah well, must have been removed |
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Looks like that. So does anyone compiled this module or better made the nessasary changes to be compiled under BMax 1.20? Is it working well? |
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Other than the brl, pub and axe modules, what other user modules can we syncmods with? Russell |
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it has not been removed. You need to actually downgrade to max 1.12 in order to grab the ODE module from the 1.12 server. I managed it :) |
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The syncmods protocol was changed. You should be able to get away with just using the 1.12 bmk.exe from the command line. |
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have a look on my site, theres some ode stuff, you'll probably have to recompile libode.a for yourself, lat time I looked at it I remember an obscure trimesh problem caused by compilation by gcc... but theres a nice callback system which allows you a matrix of surface types to look up behaviours Let me know if you have any problems, via email |
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Cygnus : I haven't stored any 1.12 version. Yan : Even the bmk Chris C : I am going to play with yours module. I will report if i find anything that it's not ( right ). I was just hopping to find the original from BRL compiled or ready to be compiled for 1.20. |