Does anyone have a cross platform Ode Module?

BlitzMax Forums/BlitzMax Programming/Does anyone have a cross platform Ode Module?

Haramanai(Posted 2006) [#1]
And wand to share?


Robert Cummings(Posted 2006) [#2]
Mark's done it. You need to get it from the modserver.


Haramanai(Posted 2006) [#3]
Is it still working?
Edit : And how I can get it?


Perturbatio(Posted 2006) [#4]
syncmods -u USERNAME -p PASSWORD mak


Haramanai(Posted 2006) [#5]
Does not work even if I change the cfg file to modserver112.


GfK(Posted 2006) [#6]
syncmods -u USERNAME -p PASSWORD mak
Connects to server but doesn't download anything here...


Perturbatio(Posted 2006) [#7]
ah well, must have been removed


Haramanai(Posted 2006) [#8]
Looks like that.
So does anyone compiled this module or better made the nessasary changes to be compiled under BMax 1.20?
Is it working well?


Russell(Posted 2006) [#9]
Other than the brl, pub and axe modules, what other user modules can we syncmods with?

Russell


Damien Sturdy(Posted 2006) [#10]
it has not been removed.
You need to actually downgrade to max 1.12 in order to grab the ODE module from the 1.12 server. I managed it :)


Yan(Posted 2006) [#11]
The syncmods protocol was changed.

You should be able to get away with just using the 1.12 bmk.exe from the command line.


Chris C(Posted 2006) [#12]
have a look on my site, theres some ode stuff, you'll probably have to recompile libode.a for yourself, lat time I looked at it I remember an obscure trimesh problem caused by compilation by gcc...

but theres a nice callback system which allows you a matrix of surface types to look up behaviours

Let me know if you have any problems, via email


Haramanai(Posted 2006) [#13]
Cygnus : I haven't stored any 1.12 version.
Yan : Even the bmk

Chris C : I am going to play with yours module. I will report if i find anything that it's not ( right ).

I was just hopping to find the original from BRL compiled or ready to be compiled for 1.20.