Pixmap coordinates out of bounds
BlitzMax Forums/BlitzMax Programming/Pixmap coordinates out of bounds
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Is there something we should be aware of? This only occurs when OpenGL is the renderer. It works fine with DirectX.For Local i:Int = 0 To num - 1 Local x:Int = f.table[i].rectX Local y:Int = f.table[i].rectY Local w:Int = f.table[i].rectW Local h:Int = f.table[i].rectH Local pixmap:TPixmap = PixmapWindow( temp , x , y , w , h ) f.image[i] = LoadImage( pixmap ) DrawImage f.image[i],0,0 Next This is part of some code that loads a bitmap and grabs a series of frames for use as memory. I find its very unreliable also. |
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Oh yeah - The debugger will not catch the out of bounds error under directx. |
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Not enough information sorry. |
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Sure it is not catched? (sure you are not using framework and missed to include the needed module to check array bounds at all) |
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"When posting bug reports, please: 1) Include some *runnable* source code in your post - not just the bit in your code that's failing, but something we can actually copy and paste into the IDE and run immediately." |
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Trying... Just to verify, pixmapwindow creates a new pixmap? and this is a valid technique for making more images? |
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Hmmm, may have to start deleting threads when topic already exists. |