DirectX7 Docs
BlitzMax Forums/BlitzMax Programming/DirectX7 Docs
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Hi, I want my little 2D engine to have DirectX support. I went RawGL first for cross platform reasons, but the latest discussions about the poor installbase of good OGL-drivers had changed my mind. So I want two modes for my engine, OpenGL - and DX7 (for everyones office PC without any good graphics driver). Unluckily M$ decided to drop their DX7 SDK/Online Documentation, and I can't find backups on the net. Anyone has a backup of this? If so, could you mail me just the Docs (.chm? - C/C++ would be fine)? The whole SDK is too large to mail it, right? jake(AT)bittrap.software.de Thanks in advance Jake |
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Try Directx7.chm Full SDK is about 120+Mb |
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A DX 7.0a SDK url(still alive today) http://www.irradiance.net/Software/Microsoft/directx/7.0a/sdk/w9x/dx7adxf.exe Try if you can download it. |
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I just downloadet dx7adxf.exe curiously and got a Message from my Anti Virus Protection: there is a Virus named w32.pinfi included, which was removed now. Description: W32.Pinfi is a memory-resident polymorphic virus that will infect the .EXE and .SCR files. This virus can also spread via mapped drives and network shares. |
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That's weird, I borwsed here: http://www.irradiance.net/Software/Microsoft/directx/ This is a public FTP I know of. If it's infected, rename it as "zip" file and open with WinRAR/WinZip to avoid infected exe section. |
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If you write the DX part yourself, go for DX8+ Even crappy office systems drivers are better optimized to them than to long ago deprecated DX7 (which has to do with the fact that DX8+ restructured/removed some core parts of DX). Doing a DX7 thing is most likely a death birth ... especially when thinking of using it beyond 2006 ... Which I would assume as writting something just to drop it directly again wouldn't make much sense. B3D / BM suffer of enough problem that are bound to stoneage-iness of DX7 and modern hardware makers not writting their drivers for that depricated API. |
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Just found DX81 SDK here, in case you need as MS dropped them from their site. http://ftp.up.ac.za/pub/windows/microsoft/service-packs/directx/directx8/ |
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Thanks to all of you, I got Docs for DX7/8. I'll do DX8 first, maybe 7 later. Can't be a big issue to implement both - I "just" need a texture, vertexbuffers and projection matrices. The hardest part would be to wrap my head around the way DX work. Hmmm, RawGL was so easy and fun to play with. |