SOW 3d update 0.2 to 0.3
BlitzMax Forums/BlitzMax Programming/SOW 3d update 0.2 to 0.3
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people using sow 0.2 can upgrade it using the update available on my site it now includes a jv-ode car demo (thanks viper!) New users need 0.2 and the update and should be aware of the caveats discussed in http://blitzmax.com/Community/posts.php?topic=59433 there is also a brief tutorial in the tutorials section Theres some very basic material manipulation routines added and you can parent the camera to a node now, theres some other stuff too but I cant remember what I've added, so have a look in the sow.bmx include feedback apreciated, what functions are missing for you? |
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Error report. Cant compile Ode demos. Getting "Attempt to call uninitialized function pointer" same problem with "JV-ODE-CarDemo.bmx" JV-ODE Version: 1.15 BlitzMax Version 1.18 Building ODE-Cubes Compiling:ODE-Cubes.bmx flat assembler version 1.64 3 passes, 34383 bytes. Linking:ODE-Cubes.exe Executing:ODE-Cubes.exe Attempt to call uninitialized function pointer Process complete |
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Ehhmmm, I forgot to copy the jv-ode.dll to the sow folder. But its giving me a runtime error now instead but it compiles. |
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would you care to share with me just what the run-time error is? have you run in debug mode? at what point / command does the error occur? do the other samples run okay for you? |
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This is strange. Deleted all sow filas and started over and now it is working:) |
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@Alienforce: Apologies for that, the next version of the JV-ODE module will give a proper 'JV-ODE DLL Not Found' error. |
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:) Its ok Vip3r. |
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I only test the example1 because i dont have the jv-ode and it works perfect now with the new version of the sow |
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Hi Chris I also get the "sow.dll loading error" on v0.2 and v0.3. |
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I tried 0.3 lastnight and it worked fine, as does 0.2 on both my machines. Had trouble previously, extrated 0.3 to the wrong DIR. Started over and all went well :) |
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@beaker, its a vc8 problem I've yet to resolve... installing .net framework 2.0 will fix it if anyone has any ideas about preventing the dependency please let me know... |
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Chris: I know you want help with this project. How can i assist you ? Are going to wrapp all Ogre classes or are doing a customized version ? |
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I've been watching this one and hoping that it can keep its head above the water long enough to show some promise. Here's hoping that more people might join in on the effort in establishing it as a proper open source project with a community behind it. Seems a shame that the other engine didn't start off open source in a similar fashion. Right now it seems to have hit the ground running but subsequently lost a lot of steam. |
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I've had no concrete offer of help so far, as few promises... you can send me code contributions to the email in my profile. If you want to add extensive improvement through the whole code (like module type documentation) please contact me first so you can sync to the current development version ************ I'd really apreciate people actually coding with it, so that they can give me real world feedback *********** IE I'm trying to do this...(see attached example) I could do with a method in the Tentity object to do such and such Contributions of models / textures and code examples welcome I've just implemented entity.getX() entity.getY() entity.getZ() entity.getPitch() entity.getYaw() entity.getRoll() Vipers contributed an updated car demo it seems to have hit the ground running but subsequently lost a lot of steam. It was only released a week and a half ago, and theres only one person doing the coding, gizza chance!!! Considering I've had no feedback from users to help me develop it I dont recon I've done too bad so far... |
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Why did you name your engine after a female pig? |
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(S)imple (O)gre (W)rapper @alienforce I intend this to be a simplified version of Ogre, easy to use, but powerful, Its already quite different in usage to Ogre... I have implemented the following new methods of the particle emitter object setAngle(a:Float) setColourRangeStart(r:Float,g:Float,b:Float,a:Float) setColourRangeEnd(r:Float,g:Float,b:Float,a:Float) setDirection(x:Float,y:Float,z:Float) setDuration(dmin:Float,dmax:Float) SetEmissionRate(rate:Float) Enable(e:Int) setParticleVelocity(vmin:Float,vmax:Float) setTimetoLive(minttl:Float,maxttl:Float) I could really do with someone writing a particle demo to test out these methods before I make then next release. Could someone please contact me so I can package up the next version |
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it's looking really nice actually, nice and neat. I'll contribute some stuff as I'd like to use it. |
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You completely missed the joke ¬_¬ |
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@Vectrex - dive in :D, email me if you wish to pm me! |