Working with C++ Inline Functions In a Class

BlitzMax Forums/BlitzMax Programming/Working with C++ Inline Functions In a Class

Gabriel(Posted 2006) [#1]
A new version of Haaf's Game Engine has been released, and I'm working on updating my module to work with it, as it adds some good stuff.

Ten class methods have been introduced which are marked in the header file as "inline" and every single one of them is crashing with an unhandled memory exception, so I'm guessing that being inline is the problem.

Is there something I have to do differently if my wrapper functions call these inline functions? Is it not possible at all? Any ideas?


N(Posted 2006) [#2]
Not possible.


Gabriel(Posted 2006) [#3]
I suspected as much. They finally fix the stupid bugs with System_GetState and do it with inline functions I can't use. It's been that kind of day.


Alienforce(Posted 2006) [#4]
Downloading :)


Gabriel(Posted 2006) [#5]
EDIT: Got it working now. Got to do some more testing before I officially update, but my WIP game compiles with no changes, so it looks promising.