Working with C++ Inline Functions In a Class
BlitzMax Forums/BlitzMax Programming/Working with C++ Inline Functions In a Class
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A new version of Haaf's Game Engine has been released, and I'm working on updating my module to work with it, as it adds some good stuff. Ten class methods have been introduced which are marked in the header file as "inline" and every single one of them is crashing with an unhandled memory exception, so I'm guessing that being inline is the problem. Is there something I have to do differently if my wrapper functions call these inline functions? Is it not possible at all? Any ideas? |
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Not possible. |
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I suspected as much. They finally fix the stupid bugs with System_GetState and do it with inline functions I can't use. It's been that kind of day. |
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Downloading :) |
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EDIT: Got it working now. Got to do some more testing before I officially update, but my WIP game compiles with no changes, so it looks promising. |