Compiling Modules on Windows XP SP2 - Max 1.20?
BlitzMax Forums/BlitzMax Programming/Compiling Modules on Windows XP SP2 - Max 1.20?
| ||
I have been trying to compile the following module: [source] Strict Rem bbdoc: Textured Poly Module End Rem Module Indiepath.texturedpoly ... [/source] However, it just will not compile? I have created a directory called "C:\Program Files\BlitzMax\mod\pub.mod\indiepath.texturedpoly.mod" And I put the file 'indiepath.texturedpoly.bmx" in the directory. I tried control d from the default IDE and the following commands: bmk makemods indiepath.texturedpoly.bmx bmk makemods -a indiepath.texturedpoly.bmx For some reason it just will not create any files in: "C:\Program Files\BlitzMax\mod\pub.mod\indiepath.texturedpoly.mod" What am I doing wrong? Thanks |
| ||
Do you have MinGW installed? http://www.blitzbasic.com/Community/posts.php?topic=53442 |
| ||
[source] try [code] [codebox] there really should be a sticky for the forum codes I can never remember them or where they are hidden... |
| ||
Have you tried moving the module out of the pub.mod folder and into the mod folder? Don't forget to 'Add Project' and point to the new module location. @Chris: They're here... www.blitzmax.com/faq/faq.php |
| ||
the right location shoud be<. C:\Program Files\BlitzMax\mod\indiepath.mod\texturedpoly.mod\texturedpoly.bmx and build as: bmk makemods indiepath.texturedpoly |
| ||
AFAIK BMK is picky with the way the folders are named. On my system with the following module file sqlite.bmx it's in the folder D:\Program Files\BlitzMax\mod\user.mod\sqlite.mod\sqlite.bmx The syntax I use D:\Program Files\BlitzMax\bin>bmk makemods -a user.sqlite So your file should be in C:\Program Files\BlitzMax\mod\indiepath.mod\texturedply.mod\texturedpoly.bmx then you can C:\Program Files\BlitzMax\bin>bmk makemods -a indiepath.texturedpoly |
| ||
the -a parameter indicates building debug enabled and final release at the same time? |
| ||
BMK now defaults to building both debug and final release at the same time, so there's no need for any command-line options. |
| ||
To confirm the path should be : C:\Program Files\BlitzMax\mod\indiepath.mod\texturedpoly.mod\texturedpoly.bmx |