Buffer types and their sizes
BlitzMax Forums/BlitzMax Programming/Buffer types and their sizes
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Would I be right in saying that in OpenGL screens: A 32-bit graphics mode comprises: 24-bits RGB + 8-bits Alpha (to pad to 32-bit alignment) + 24-bits Depth buffer + 8-bits Stencil buffer (to pad to 32-bit alignment), totalling 64-bits of data per pixel. and A 16-bit graphics mode comprises: 16-bits RGB + 16-bits Depth buffer, totalling 32-bits of data per pixel, no alpha buffer and no stencil buffer. and A 24-bit graphics mode comprises: 24-bits RGB + 8-bits unused padding + 24-bits Depth buffer, no stencil buffer. or 24-bits RGB + 8-bits unused padding + 24-bits Depth buffer + 8-bits stencil buffer. or 24-bits RGB + 8-bits unused padding + 16-bits Depth buffer + 8-bits stencil buffer (or unused). Is that right? Does anyone have clarity on what is the bit resolution of the depth buffer in 24-bit mode, and is there a stencil buffer present? I don't have access to a 24-bit mode with which to test it. (I guess also that 15-bit color means a 16-bit depth buffer?) |
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I guess nobody knows anything more of this then? Or maybe I was totally right on the first try ;-) Does anyone have a 24-bit mode they can open a window in and see what kind of setup it gives? |