Lonint with bmx?
BlitzMax Forums/BlitzMax Programming/Lonint with bmx?
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Hi! Are Longints possible under bmx? I have to calculate large numbers so int probably won't do... :/ Grisu |
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Yes. BlitzMax's numeric types:Description Syntax Minimum Value Maximum Value 8 bit unsigned integer Byte 0 255 16 bit unsigned integer Short 0 65535 32 bit signed integer Int -2^31 +2^31-1 64 bit signed integer Long -2^63 +2^63-1 32 bit floating point Float (+/-)10^-38 (+/-)10^38 64 bit floating point Double (+/-)10^-308 (+/-)10^308Many blessings be upon BMax for Longs and Doubles. :) |
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Yeah it's cool. Doubles have proved useful to me already. Anyway does anyone know the quick symbols for those? Int = % Float = # Double = ! whatelse? |
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Thanks guys. I tryed "longint" and it was not highlighted. Never thought of "long" Don't know for !%#. |
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I found long first :-) |
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whatelse? Byte is @ Short is @@ Turns out [a http://www.blitzwiki.org/index.php/Differences_Between_Blitz3D_and_BlitzMAX_:_Language#Variables]BlitzWiki has all this[/a], as well as: Long is %% However, %% can't be put at the end of a number to make it Long when assigning it to a Long variable (the way that you put ! at the end of a Double when assigning it). That is, if you assign a Double like this: Dbl! = 1.23456789123 Print Dblyou get a bad result: 1.2345678806304932 because the 1.23456789123 is interpreted as a mere Float. To get the correct result, you need to specify that the number is a Double by using: Dbl! = 1.23456789123! Print Dbl 'or Dbl! = 1.23456789123:Double Print Dblwhich gives: 1.2345678912300000 However, you can't use %% for a similar purpose with a Long since it gives a compile error: Lng%% = 123456789123%% Print LngInstead you must use: Lng%% = 123456789123456789:Long Print Lngwhich gives the correct result (and don't try with nothing on the end like "Lng%% = 123456789123456789" or it'll be interpreted as an Int and give you "-1395630315"). |
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Interest facts thanks WendellM :) |
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Blitzmax is whackey.. |