Questions about compiling in OSX

BlitzMax Forums/BlitzMax Programming/Questions about compiling in OSX

Bukky(Posted 2006) [#1]
Hey guys,

I originally developed my game under Windows and, now that it is finished, I am trying to create an OSX build. I got it to compile, but there's 2 questions that I have:

1) How do I create a build which is not a debug build?

2) Where is my executable saved to?


N(Posted 2006) [#2]
1) From the terminal is how I do it: bmk makeapp -r yourSource.bmx
I'm sure there's a toggle in the IDE, but I refuse to use it.

2) /source/Path/appName


Bukky(Posted 2006) [#3]
Thanks for the quick reply. I get a "bmk: command not found" error when I try to build the game from the terminal.

/mac newbie. temporarily comandeering someone's powerbook so I can compile this thing.


N(Posted 2006) [#4]
Well first you should probably add a symbolic link to bmk to your ~/bin directory.

Like so: ln -s /path/to/bmax/bin/bmk ~/bin/bmk

I don't know that Macs allow a per-user bin directory, but my Linux install does, and I'd assume you're able to add a user bin to the PATH. If you just want to modify the PATH, then you'd just do something like this:

export PATH="$PATH":/path/to/bmax/bin

Then you should be able to execute bmk from any directory (until you close the terminal).

Beyond that, I can't help much, since I no longer have my Mac. Worse comes to worst, I'd try the IDE even if it is downright evil.


Bukky(Posted 2006) [#5]
Thanks! got it running!