Side Scrolling Car Physics
BlitzMax Forums/BlitzMax Programming/Side Scrolling Car Physics
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What is the easiest way to get basic car physics from a side perspective. I want the car to be able to drive off of ramps and go down stairs etc, etc, etc. I have no idea where to start. Thanks |
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If you've no idea where to start maybe it's a bit beyond your ability? |
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Well... perhaps. I have many of my own ideas of going about this and doing it... but none of them are easy. I was hoping that someone would have a magical easy solution. ? :) ? |
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Do a search (here and elsewhere) on verlet physics. I would have been more specific, but I'm at work and don't have time to filter through the (many) results to find what exactly I was looking for, but a lil while ago there were verlet physics examples that included a jeepy-type thing whizzing along left-to-right in a 2D sorta way. Sounds like your sorta thing. There were also a couple of demos on the old BlitzCoder site featuring similar things - Google should be able to help you find those. And if worse comes to worst, I believe I have some of those demos (including source code) at home and I can dig them up if you can't find anything in the meantime. |
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I have that particular demo right here as a matter of fact. I don't want to post it without the original author's permission though. (Andreas Blixt) Since it was released to the public though I can email it to you privately if you cannot find it otherwise. |
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Really? Given he'd posted it to the BlitzCoder showcase, and supplied the source code to it, I was working on the principle he didn't mind people having it. Fair enough though. Btw, are you the Pongo that did the cover artwork for Krylar's 2D game programming book (amongst others)? I was wondering. :o) |
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It's not that he doesn't mind people having it, I just don't post other people's code without their permission. That's why I said I can email it directly, I just don't want to post it, clear? And yes, I did that cover and the artwork for the examples on the CD. |
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About Verlet check out the port of Flade and the great article in the GamaSutra Advanced Character Physics. |
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Fair enough though. Clear. |
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@Pongo - That would be great if you would email me the source. @Haramanai - wow! the car demo in that is perfect! thanks! |
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Email sent,... if you liked that car demo, you will really love what I just sent you! |
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Could you send me what you sent daniel? |
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sent. If anyone else wishes to have it, feel free to email me directly with a clear subject "verlet stuff" or something that I will know is not spam. Better yet, does anyone know if Andreas is still around at all? Perhaps that code could be placed somewhere here for future reference. |
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Do you know what license it's published under, Pongo? I checked out the Flade port earlier and though that was very cool, but unfortunately it's GPL; which means, as far as I can tell, that any game that uses it must also be released under GPL. Ragnar |
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as far as I know it is completely free for use. It was posted publicly on the Blitzcoder showcase, and there is no readme or additional info with it. |