Debug build using more RAM than non-debug?
BlitzMax Forums/BlitzMax Programming/Debug build using more RAM than non-debug?
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OK, here's another one which has me stumped. The debug build of my game takes up about 10mb less RAM than the non-debug version. Any reasons why this may be happening? EDIT: Woops! I worded that the opposite way! My debug version is actually using LESS ram than the non-debug build! /brain fried from 10-day long programming session |
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The most reliable way to check mem usage is make your app windowed and have taskmanager open when starting it. Dont alt-tab from a full screen app. |
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That's what I've been doing. |