treeview problem
BlitzMax Forums/BlitzMax Programming/treeview problem
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I need to return a string from a treeview gadget node, after expandig/collapsing tree Here is the code I'm having problems (i would like the string to appear for instance in the textfield gadget): ' EXAMPLE CODE Strict Local win:TGadget=CreateWindow("My win",50,50,240,340) Local txt:TGadget=CreateTextField(10, 240, 180,20,win) Local treeview:TGadget=CreateTreeView(0,0,200,200,win) SetGadgetLayout treeview,2,2,2,2 Local root:TGadget=TreeViewRoot(treeview) Local help:TGadget=AddTreeViewNode("Help",root) AddTreeViewNode "topic 1",help AddTreeViewNode "topic 2",help AddTreeViewNode "topic 3",help Local projects:TGadget=AddTreeViewNode("Projects",root) AddTreeViewNode "project 1",projects AddTreeViewNode("project 2",projects) AddTreeViewNode("project 3 is a big waste of time",projects) Repeat WaitEvent() 'Print CurrentEvent.ToString() Select EventID() Case EVENT_WINDOWCLOSE End Case EVENT_GADGETACTION Local Node:TGadget = SelectedTreeViewNode(treeview) Local s:String=String(Node.Context) If s > "" 'SetStatusText(win,s) SetGadgetText(txt,s) End If ExpandTreeViewNode(Node) End Select Forever End |
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sorry for loosing code indentation in the code example I posted before someone can help? Thanks Allos |
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try this:' EXAMPLE CODE Strict Local win:TGadget=CreateWindow("My win",50,50,240,340) Local txt:TGadget=CreateTextField(10, 240, 180,20,win) Local treeview:TGadget=CreateTreeView(0,0,200,200,win) SetGadgetLayout treeview,2,2,2,2 Local root:TGadget=TreeViewRoot(treeview) Local help:TGadget=AddTreeViewNode("Help",root) AddTreeViewNode "topic 1",help AddTreeViewNode "topic 2",help AddTreeViewNode "topic 3",help Local projects:TGadget=AddTreeViewNode("Projects",root) AddTreeViewNode "project 1",projects AddTreeViewNode("project 2",projects) AddTreeViewNode("project 3 is a big waste of time",projects) Repeat WaitEvent() 'Print CurrentEvent.ToString() Select EventID() Case EVENT_WINDOWCLOSE End Case EVENT_GADGETSELECT Local Node:TGadget = SelectedTreeViewNode(treeview) Local s:String=String(node.name) If s > "" 'SetStatusText(win,s) SetGadgetText(txt,s) End If ExpandTreeViewNode(Node) End Select Forever End changed to EVENT_GADGETSELECT and node.context to node.name |
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try Node.getText() instead of Node.context |
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thank you Diablo, but I obtain a compiler error: identifier "name" not found |
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Dreamora, running code with Node.getText() doesn't work for me Thank you |
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TGadget.name is new in 1.18. Used to be TGadget.text :) |
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Hmm tested above code with .getText so I assume you use an outdated version of BM then? (with an outdated version of maxgui then as well) |
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ok, ozak and dreamora, I think both of you are right ozak tip makes my code working and so I think I am using an outdated maxgui version I need to update and, yes, a better documentation is needed, but anyway BlitzMax is a great software thank you Allos |
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Thats why I use blide. There you get those informations (or possibilities) listed straight after putting the "." in the code. |