GUI Options?
BlitzMax Forums/BlitzMax Programming/GUI Options?
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I already have IGlass, so I am looking for some information BlitzMax GUI Tools. Do any of the GUI tools support the following: - Re-sizable Textbox and other input controls - Re-sizable Labels Also, has anyone used any of these Tool to create a finished game which is now being sold? I am especially interested in seeing the options menus that people have developed? Thanks PS: What about MaxGUI, does it do all this? |
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MaxGUI has buttons (and radiobuttons, checkboxes), labels, sliders, textareas, textfields, canvasses, windows, panels, tabbers etc. etc., and it's all resizable with a single command. |
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Can you customize the look and feel or do they look like the windows GUI? |
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Like Windows GUI (its Windows API, not picture draw like IGlass and other). But if the user has Aqua active, you can use manifest files to modify the look. |
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Real men make their own customized gadgets with a canvas :P |
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Naw I use Panels for it. Still real GUI elements but due to SetPanelPixmap they can be everything (at the moment they are elements for a visual programming environment I'm trying to create) and are one of the few gadgets, that are really usable for Drag & Drop stuff due to this. |
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Can you clarify for me; can you use your own graphics or does it have to look like windows? Also, are there any other GUI's that would work well? |
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If you use typical windows, buttons, sliders etc. it will look like the windows GUI. No way to change that unless you change it in windows itself. If you really need buttons with your own looks/design then use panels/canvasses and create your own gadgets from scratch. |
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Sean, Panels with pixmaps on them are probably the way to go to roll out your own GUI gadgets with eventhooks. As a start, look at the example in my tutorial Tutorial 5: Panel and Mouse Events |