IGlass Update?

BlitzMax Forums/BlitzMax Programming/IGlass Update?

Sean Doherty(Posted 2006) [#1]
Is there a future update of IGlass scheduled? I starting to come across a number of limitation using it to create a game.

For example, the fixed font size is really causing problems for me. I actually coded around it but know the mouse is being displayed under the labels because the text is being rendered after the font.

Also, I think the buttons disappear after you click them? I can double check if this is not the case?


Any idea on or if there will be a next release would help?

Thanks fliax


Filax(Posted 2006) [#2]
For the moment i have freeze the IGlass dev because finishing
TerraEd Pro (it's a big app and need time)

Button disappear ???? Do you have a simple example that help
me ?


Sean Doherty(Posted 2006) [#3]
Do you have a guess when development may resume? Maybe 2 Months, 6 Months, 1 Year, ect...


Filax(Posted 2006) [#4]
Absolutly not idea (Mark sibbly style :)) !!

Maybe 2 months ? or 3 ? i don't know really

TerraEd pro is a big piece of code and debugging/testing
is not finished ! i have made 95% of terraed and terraforma
is not started ! do you see ?

I'm not a society, i'm a simple user like you :) i have job,
female :) house to pay :)

I'm working when i have time !

But i make all my possible to satisfy my users !


popcade(Posted 2006) [#5]
Hope the next release implemented unicode support, since 1.18 that's a big change inside.


Filax(Posted 2006) [#6]
Unicode ? I d'ont know really what it is but if it's
implemented i'll take a look.


popcade(Posted 2006) [#7]
Frankly Unicode enables you to use almost language as text, no more limited to European ones.

IT should be a built-in thing in BMax now, should only take a few effort to support it.