IGlass Update?
BlitzMax Forums/BlitzMax Programming/IGlass Update?
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Is there a future update of IGlass scheduled? I starting to come across a number of limitation using it to create a game. For example, the fixed font size is really causing problems for me. I actually coded around it but know the mouse is being displayed under the labels because the text is being rendered after the font. Also, I think the buttons disappear after you click them? I can double check if this is not the case? Any idea on or if there will be a next release would help? Thanks fliax |
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For the moment i have freeze the IGlass dev because finishing TerraEd Pro (it's a big app and need time) Button disappear ???? Do you have a simple example that help me ? |
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Do you have a guess when development may resume? Maybe 2 Months, 6 Months, 1 Year, ect... |
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Absolutly not idea (Mark sibbly style :)) !! Maybe 2 months ? or 3 ? i don't know really TerraEd pro is a big piece of code and debugging/testing is not finished ! i have made 95% of terraed and terraforma is not started ! do you see ? I'm not a society, i'm a simple user like you :) i have job, female :) house to pay :) I'm working when i have time ! But i make all my possible to satisfy my users ! |
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Hope the next release implemented unicode support, since 1.18 that's a big change inside. |
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Unicode ? I d'ont know really what it is but if it's implemented i'll take a look. |
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Frankly Unicode enables you to use almost language as text, no more limited to European ones. IT should be a built-in thing in BMax now, should only take a few effort to support it. |