2D Animator...

BlitzMax Forums/BlitzMax Programming/2D Animator...

Haramanai(Posted 2006) [#1]
Hi.
An idea stucked in my mind for sometime right now.
A skeletal 2D Animator.
I managed to make the first really early version and I fill hapy to share.
Beware the link it's from RapidShare so you may have to wait for some time...
2DAnimator
You will also need the MAXML by John J. to compile and run the program and the MaxGui.

First compile and run the : MuppetCreator.Bmx
create a Muppet and save it.
Choose from the Action Panel : Add Node and by clicking to the Canvas you will start to add Nodes.
If you wand to choose a node just right click on it.


Then compile and run the : AnimationEditor_0_0.Bmx
Load the muppet you created.
From the Frame Panel the Button add ads frames.
The first frame it is setted alway in the zero position and will be never be marked after that the new keyFrames will be Marked.
Again with right click you choose nodes.
With left click you turn them around it's parent.
Beware the nodes without parent cannot be rotated ( in the futere those node (Joints) will be the nodes that will be moving).
Move and Delete are not implimented yet.
Stop and pause are not implemented and if you push play again before the animation is finished you will get strange result.
Also I haven't writed a save function so your animation will be lost after you close the program.

There to much to putted in if someone wands to work with it and have hard time to understand the code just ask me.

I hope you will enjoy it and give some feedBack.