Full Screen in Max Gui
BlitzMax Forums/BlitzMax Programming/Full Screen in Max Gui
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I have a game that I have running in 1024*768 (using the graphics command). But I want to change this to enable it to use some of the GUI gadgets. So I want to run the game within a window but at 1024*768 resolution, whilst still appearing that the game is running in full screen mode. I can hide the title bar and other bits of the window, and size it so it appears full screen on a monitor running at 1024*768 but if the resolution on the monitor is greater - say 1280*1024 then the window obviously doesn't look like full screen mode. I can maximize the window but I am worried about how the graphics will be scaled and how calculations and positions will be affected - e.g. will an item positioned at 10,10 appear in the same position relatively on a maximized window compared to a normal one or is the some form of scaling required? Any helpful tips would be much appreciated - or if I am just talking rubbish then sarcastic derision is fine too. |
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well heres some code you can try out: I have tried it at 1024*768 and 1280*1024 and it looks perfect. As far as I can tell with the above code is that you wont need to scale it, 10x10 is the same on any res. OH and you may note that I use clientwidth/height(desktop) instead of maximize the window though it should work the same if you just maximize it. |
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Brill - that looks like the ticket! Thanks a lot Diablo |