ColDet Module
BlitzMax Forums/BlitzMax Programming/ColDet Module
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ColDet module (well, pseudo-module) if anyone wants to have a go at using it. Should be fully functional, I make no guarantees though as I've not had time to test it completely yet. http://noelcower.com/mod/coldet.zip Remember, ColDet is licensed under the LGPL. Any attempt at statically linking to the code requires that you make all code contained in your project available. This includes the BRL modules. The .bmx source is licensed under the Cower Public License v0.31. By using the source file you agree to the terms and conditions set forth in the CPL v0.31. ColDet is copyright (c) 2000 Amir Geva. |
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Sounds cool, except, what IS IT? (some kind of collision detection I guess?) |
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As the name would imply, it's for (3D) collision detection. It's widely regarded (and I share this opinion) as one of the fastest collision detection libraries available. Many people have used it in place of even Blitz3D's own collision detection. |
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so, is it applicable to 2D? |
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Yeh, i used coldet in place of b3ds collision system, its super fast...highly recommended - especially if your creating your own 3D engine or using someone elses...probably the best collision around that doesnt cost megabucks.. nice work noel :] |
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so, is it applicable to 2D? Not that I know of. |