ColDet Module

BlitzMax Forums/BlitzMax Programming/ColDet Module

N(Posted 2006) [#1]
ColDet module (well, pseudo-module) if anyone wants to have a go at using it.

Should be fully functional, I make no guarantees though as I've not had time to test it completely yet.

http://noelcower.com/mod/coldet.zip

Remember, ColDet is licensed under the LGPL. Any attempt at statically linking to the code requires that you make all code contained in your project available. This includes the BRL modules.

The .bmx source is licensed under the Cower Public License v0.31. By using the source file you agree to the terms and conditions set forth in the CPL v0.31.

ColDet is copyright (c) 2000 Amir Geva.


ImaginaryHuman(Posted 2006) [#2]
Sounds cool, except, what IS IT? (some kind of collision detection I guess?)


N(Posted 2006) [#3]
As the name would imply, it's for (3D) collision detection. It's widely regarded (and I share this opinion) as one of the fastest collision detection libraries available. Many people have used it in place of even Blitz3D's own collision detection.


Will(Posted 2006) [#4]
so, is it applicable to 2D?


Defoc8(Posted 2006) [#5]
Yeh, i used coldet in place of b3ds collision system, its
super fast...highly recommended - especially if your creating
your own 3D engine or using someone elses...probably
the best collision around that doesnt cost megabucks..

nice work noel :]


N(Posted 2006) [#6]
so, is it applicable to 2D?


Not that I know of.