Making Mods
BlitzMax Forums/BlitzMax Programming/Making Mods
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i'm just trying to update the math system so i can use radians for trig. Strict Module BRL.Math Import "math.c" Extern Function rSin:Double( X:Double )="sin" Function rCos:Double( X:Double )="cos" Function rTan:Double( X:Double )="tan" Function rATan:Double( X:Double )="atan" Function rATan2:Double( Y:Double , X:Double )="atan2" Function rACos:Double( X:Double )="acos" Function rASin:Double( X:Double)="asin" End Extern i tried to use the makemods command in the bmk like so "bmk.exe makemods Math.mod" in the command prompt. What am i doing wrong? |
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Um, you just posted code that you're not allowed to post outside of Module Tweaks. Might want to remove that. |
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alright, thanksl, it's clean now. So what am i doing wrong? |
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bmk makemods brl.math |
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you have installed MinGW? http://www.blitzbasic.com/Community/posts.php?topic=53442 |
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I use a scipt (batch file) to copy file from test folder and install. I found more luck with compiling the whole group of modules. Batch file goes as follows -----Start---- mkdir "G:\Program Files\BlitzMax\mod\kita.mod\mmscoreboard.mod\" copy core.bmx "G:\Program Files\BlitzMax\mod\kita.mod\mmscoreboard.mod\mmscoreboard.bmx" G: cd "G:\Program Files\BlitzMax\" bin\bmk makemods kita pause explorer "G:\Program Files\BlitzMax\mod\kita.mod\mmScoreBoard.mod\" -----End----- You'll need to change paths, etc |